Introduction

Gluth is the third boss in the construct quarter. This fight, like many others, is very similar in both regular and heroic raids. The only big difference in the amount of zombies you need to deal with during the encounter.

Abilities

On Normal, Gluth has approximately 3,230,000 hit points and hits for about 3.5k average on a blue/epic geared tank.

On Heroic, Gluth has approximately 11,432,000 hit points and hits for about 6k average on a blue/epic geared tank.

  • Mortal Wound - Inflicts 150% weapon damage and reduces healing received by 10% for 15 seconds, stacking up to 10 times.
  • Enrage - Increases melee haste by 25% and damage by 25% for 8 seconds. Dispellable by Rogues and Hunters.
  • Decimate - Reduce the current health of all nearby units (friendly or enemy) to 5% of their maximum health. Affects both players and zombies. Used approximately every 2 minutes.
  • Devour Zombie - Gluth will emote, “Gluth spots a nearby Zombie to devour!” and move towards any zombies that get near him. This will heal him by 5% of maximum HP.
  • Berserk - Gluth will berserk roughly 8 minutes after being engaged. Increases damage done by 500% and melee haste by 150%. This will be a bit after the fourth use of Decimate.

Zombie Spawns have 500,000 hp on normal and 1,000,000 hp on heroic. After Decimate the zombies will drop to 25,000 hp on normal and 50,000 hp on heroic.

Heroic Raid (25 man)

Raid Setup

2 Tanks

13 DPS

7 Healers

3 zombie tank (paladin or death knight works best)

Strategy

The raid will run together through the ooze tunnel staying near the right side to avoid losing raiders to the holes on the left. The main tank will be the first to fall into the room as that causes the boss to agro. Once picked up, the 2 tanks should pull gluth all the way to the other side of the room where the door is. Gluth should be facing the door and tanks should have their backs up against it or near it.

This will create a large distance between the boss and the zombies that will spawn in the back of the room. Once positioned, DPS can start burning the boss down. Gluth will place a debuff on the tank called Mortal Wound that reduces healing recieved by 10%, this stacks so the 2nd tank should taunt Gluth when the first tank reaches 3-4 debuffs. The tanks will continue to taunt the boss off of eachother throughout the fight.

In the back of the room you will need 1 healer and your zombie tank/kiters. As soon as the fight starts, each zombie kiter will go to their own grate and start kiting around the zombies that spawn. They have a stacking debuff that increases damage taken and it is applied each time they hit someone. They can and should be snared to allow the zombie tanks to agro them and kite them around the back of the room. If the zombie kiter misses a zombie it will end up on one of the healers. This is where a Paladin or Death Knight come in handy, they can either drop a concecrate or death and decay on those healers so loose zombies will come back to them.

Other DPS in the raid are encouraged to help out, dropping frost traps, frost nova, earthbind totems, etc. in the back of the room if it is needed. In the picutre, you can see there should always be at least 1 or 2 dps in the back at all times to keep the zombies rooted and snared. If any zombies get near Gluth he will use Devour Zombie to eat them and heal 5% of his health back. So to simplify, keep zombies in the back of the room, don’t get hit by them, and don’t let them near Gluth.

After ~2 minutes, Gluth will use Decimate. This causes everything in the room to drop to 5% health other than Gluth himself. Tanks should avoid swapping agro right after this so healers can focus on getting the current tank back to full hp to avoid being 1 shot. When both tanks have a good amount of health back, they can continue swapping.

Decimate also causes the zombies to drop to 5% health and drop agro. They will start walking straight for Gluth, this is when all dps should be burning them down as they will only have about 50,000 hp at this point. The kiters should remain in the back of the room and be ready to pick up the fresh zombies as they spawn.

If you killed all or most of the zombies, you now have the fight under control. Keep repeating what you did the first 2 minutes and Gluth should die within 1-3 decimates depending on the DPS.

Normal Raid (10 man)

Raid Setup

2 Tanks

4 DPS

3 Healers

1 zombie tank (paladin or death knight works best)

Strategy

The raid will run together through the ooze tunnel staying near the right side to avoid losing raiders to the holes on the left. The main tank will be the first to fall into the room as that causes the boss to agro. Once picked up, the 2 tanks should pull gluth all the way to the other side of the room where the door is. Gluth should be facing the door and tanks should have their backs up against it or near it.

This will create a large distance between the boss and the zombies that will spawn in the back of the room. Once positioned, DPS can start burning the boss down. Gluth will place a debuff on the tank called Mortal Wound that reduces healing recieved by 10%, this stacks so the 2nd tank should taunt Gluth when the first tank reaches 3-4 debuffs. The tanks will continue to taunt the boss off of eachother throughout the fight.

In the back of the room you will need 1 healer and your zombie tank/kiter. As soon as the fight starts, these 2 will just hang out near the middle grate and pick up zombies as they spawn. They have a stacking debuff that increases damage taken and it is applied each time they hit someone. They can and should be snared to allow the zombie tank to agro them and kite them around the back of the room near the grates. If the zombie kiter misses a zombie it will end up on one of the healers. This is where a Paladin or Death Knight come in handy, they can either drop a concecrate or death and decay on those healers so loose zombies will come back to them.

Other DPS in the raid are encouraged to help out, dropping frost traps, frost nova, earthbind totems, etc. in the back of the room if it is needed. If any zombies get near Gluth he will use Devour Zombie to eat them and heal 5% of his health back. So to simplify, keep zombies in the back of the room, don’t get hit by them, and don’t let them near Gluth.

After ~2 minutes, Gluth will use Decimate. This causes everything in the room to drop to 5% health other than Gluth himself. Tanks should avoid swapping agro right after this so healers can focus on getting the current tank back to full hp to avoid being 1 shot. When both tanks have a good amount of health back, they can continue swapping.

Decimate also causes the zombies to drop to 5% health and drop agro. They will start walking straight for Gluth, this is when all dps should be burning them down as they will only have about 25,000 hp at this point. The kiters should remain in the back of the room and be ready to pick up the fresh zombies as they spawn.

If you killed all or most of the zombies, you now have the fight under control. Keep repeating what you did the first 2 minutes and Gluth should die within 1-3 decimates depending on the DPS.

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